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pitch matrix
R_y(β) = {{cos β, 0, sin β}, {0, 1, 0}, {-sin β, 0, cos β}}
R_y(β) = {{cos β, 0, sin β}, {0, 1, 0}, {-sin β, 0, cos β}}
#computer graphics
#computer graphics
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#wgsl
#wgsl
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#projective geometry
#projective geometry
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#aviation
#aviation
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