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Scaling about the origin by s_x / s_w, s_y / s_w, s_z / s_w in projective geometry
{{ s_x, 0, 0, 0}, { 0, s_y, 0, 0}, {0, 0, s_z, 0}, {0, 0, 0, s_w}}
{{ s_x, 0, 0, 0}, { 0, s_y, 0, 0}, {0, 0, s_z, 0}, {0, 0, 0, s_w}}
#computer graphics
#computer graphics
×
#projective geometry
#projective geometry
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#wgsl
#wgsl
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